When a heat level of 5000 or higher is reached between two factions, they are required to act.
A heat level of 5000 generally means the faction is required to war after the review by a head admin.
Heat levels between are increased automatically by attacking other factions:
- Business robbery
- 30 points
- House robbery
- 10 points
- Warehouse robbery
- 50 points
- Turf takeover
- 50 points
Please note that the required heat level may be increased anytime by a head administrator, in a
case-by-case review. This is made to make sure both factions have equally attacked eachother and not
just one faction that wants to force a war for no proper reason.
Lead administrators and higher may manually add heat points between factions. This is used for situations
that are not detected by the script, e.g. kidnapping an opposing faction member. Lead administrators
may add up to 1000 heat per incident, any amount higher than that has to be approved by a head administrator.
Lead administrators will add an adequate amount of points depending on the situation. These cannot be
reversed under any circumstance.
The base prize for every war is $50 million. If a faction leader is unable to get ahold of $50 million,
his faction is declared bankrupt and will be wiped.
(Faction heat can be viewed through the command /fheat).